This is a rough outline for an art course that will appear on Let's Learn Together sometime in the future.

• Mindset

• Personal Intention

[Emphasize the importance of having a motivation that is stronger than any discouragement that might arise.]

• Materials for drawing

• Holding a pencil without "death grip" (i.e.: "no pinch, no curl" = relaxed grasp, stack fingers)

• Types of grips, points of articulation, range of motion

• Angle of instrument affects width of line

• Slant of drawing surface parallel to face to minimize distortion

• Avoiding oil spots, smears, etc.

• Setting down the start and end points of a line

• Drawing a straight line by pushing [Note the hinge-like action of elbow; emphasize the necessity of a protective sheet if you drag your hand for stability.]

• Dividing a line in half by estimation [Note how you keep the end points in mind with your peripheral vision.]

• Drawing true parallels by continuously following a previous line [Keep the space between them equal by looking ahead; emphasize this practice of always keeping where you are going visble, even if you have to rotate the page! Don't let your hand hide anything.]

• Comparing the length of two parallel lines [Emphasize how we continuously keep aware of how things line up.]

• Drawing perpendicular lines and right angles

• Drawing acute and obtuse angles by referencing a right angle

• Drawing a square with a right angle and true parallels

• Finding the center of a square with diagonals

• Dividing a square into four smaller squares with center and estimation of midpoints of sides

• Duplicating a square into a rectangle with center and midpoint of side [Emphasize extending of the sides and the creation of a 2:1 ratio.]

• Drawing a rectangle by estimation

• Scaling a square up and down in size with a diagonal

• Making a grid with the star cut diagram ("Brunes Star")

• Drawing a curve by pulling [Note the difference between pushing straight lines. Keep hand in center of arc and use natural curvature of wrist.]

• Making a 3-point arc with perpendicular lines

• Multi-point curves

• Mirroring curves across a line

• Making a circle from a divided square

• Making an ellipse from a divided rectangle

• Making an egg from two circles

• Making circles, ellipses, and eggs by estimation [Note the differences between them all. Point out the familiar ellipse mistakes: "football" and "hotdog" shapes.]

• Estimating angles and ellipse degrees with a divided square

• Spider web exercise (lines radiating from a point, concentric circles)

• Copying shapes with guidelines

• Scaling shapes with guidelines

• Basic ideas of Perspective (overlap, dimunution, convergence, foreshortening, atmospheric perspective) and how they relate to vision

• Making a plane in 1-point

• Orientation of planes relative to crosshair made by HL and SP

• Dividing up a plane in perspective with diagonal lines

• Multiplying a plane in perspective with the midpoint of an edge

• Mirroring a plane in perspetive with the midpoint of an edge

• Multiplying a plane in perspective with a DVP

• Dividing up a plane with a checkerboard

• Dividing up a plane with a measuring line and a SVP

• Transfering lengths along non-converging axes

• Circles in perspective as ellipses [Point out how the center moves.]

• Degrees of ellipses relative to the crosshair made by HL and SP

• Divisions of a circle in perspective

• Mirroing curves in perspective

• Making a plane in 2-point

• Tilted planes with a Vanishing Trace

• Rotating planes with ellipses

• Cubes in 1-point

• Cubes in 2-point [Emphasize how a cube in 2-point is a cube in 1-point that is rotated.]

• Cubes in 3-point [Emphasize how a cube in 3-point is simply an extreme upward or downward view of a cube in 2-point; that extra point is either a "zenith" or a "nadir".]

• "Drawing Through" / "Wireframing"

• Dividing a cube with three planes

• Spheres bounded by cubes with three planes

• Longitude and latitude lines on a sphere with divisons of a circle

• Multiplying cubes into rectangular prisms

• Spheroids bounded by rectangular prisms

• Cylinders bounded by rectangular prisms

• Helices out of cylinders (divisions of a circle + transfering lengths)

• Foreshortening cylinders with different degree ellipses

• Cones & Square Pyramids with a plane

• Rings with a plane

• "A Set of Blocks" (The Primitive Forms)

• How to do sighting

• Simplified In 2-D Through Envelope [Start with most general shape and then move to more specific outline.]

• Find HL and VPs

• Simplified In 3-D Through Bounding Box [Look for tops/bottoms of surfaces.]

• Contact With Ground Plane = Area, X-Y-Z Dividing Planes [The first keeps things from overlapping improperly, and the second gives proper mirroring and a scaffolding upon which to build.]

• "Playing With Blocks" In Perspective Grid Scenes, Extruding

• Cross Contours Over Surface Of Primitive Forms

• Cutting, Rounding

• Drawing from imagination as "sculpting"

• Line Types

• Value Scale and Pencil Grades

• Gradient Shading (by changing pressure)

• Gradient Shading (by adding layers)

• Shading Exercises

• Spotting the direction of a Light Source, Types of Light and Shadow

• Forms with Hard Edges and Soft Edges

• Relative Value (Addison Checker Illusion) and Local Value

• Make Monochrome, Find Light Source Direction, Tones From Blur

• Light on Primitive Forms, Reducing To Simplified Forms (e.g.: planes of the head) to find Gradients

• Facial feature comparison

• Distinguishing Hues, The Color Wheel, Warm and Cool Colors

• Basic Color Mixing (Primary and Secondary Colors In Pigments and Light)

• "Tint" (= Hue + White), "Tone" (= Hue + Gray), "Shade" (= Hue + Black)

• Basic Color Harmony (Monochromatic, Analogous, Complementary/Split Complementary, Triadic, Tetradic)

• "Temperature" of Lights and Shadows

• Finding A Palette

• Tell a story [Write a little summary of what it is you want to convey in the drawing. It doesn't necessarily have to be a scene if you are doing something symbolic or "abstract", but even in these situations, it is helpful to have an idea of the feeling that you want to convey.]

• Composition [Emphasize how it includes pretty much everything that we've learned, setting up Perspective, placing the Light Source, deciding on a Color Palette, etc.]

• Using references to refine details

• Approaches To Drawing & Aspects of Art Knowledge

• Types of Drawing & Their Purpose

• Art As Logic & Direction Drawing

• Constructive Drawing Fundamentals

• Visual Checks (Version 1)

• Visual Checks (Version 2)

• Figures From Imagination & Life

• General Artistic Anatomy Observations

• General Drapery Observations